waxClass{"PowerLichReattack",HNAbstractLogic}
function init(self)
self.super:init()
self.reattack = 1
self.unreattack = 0
return self
end

function act (self,b,a,center)
print ('--reattack--')
if self.unreattack == 1 then
self.unreattack = 0
return
end

if self.reattack ~= 1 then
return
end
self.reattack = self.reattack - 1 

center:addObject_forKey(a,'attack')

local damage = a.maxdamage
b.tllhp = (b:count()-1)*(b.maxhp) + b.hp
b.tllhp = b.tllhp - damage * a.attack / b.defense 

b:setCount(b.tllhp/b.maxhp)
b.hp = b.tllhp%b.maxhp
if b.hp >= 0 then
center:addObject_forKey(b,'beattacked')
center:addObject_forKey(b,'e_Age')
else
center:addObject_forKey(b,'die')
end
return self.reattack
end


function reset(self)
self.reattack = 1
end

function deact(self)
self.unreattack = 1
end